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So sometimes there’s a bit of a delay between when you make something and people begin to understand and appreciate it. Do you think maybe this delay is something you can’t control?
Yeah, most likely. I don’t really have a strong drive “present my work to the world,” so once I make something I’m pretty much satisfied and content to shelve it for a while. That’s probably why I end up with these especially long delays. The thing is, these same delays are what allow me to restart these projects with fresh sense later on, and having them lay dormant for a while also helps things I didn’t notice when I made them come to light. Sometimes an after-the-fact positive comment from someone else is all it takes to get the ball rolling. It just goes to show that sometimes the artwork itself needs time to ripen on the vine.
It’s pretty amazing that your work still looks just as fresh a decade later.
Well, as I mentioned earlier, the whole point of NEWLINE was to make something that wasn’t anything, something made in a complete vacuum that is impossible to identify. All that’s in there is pure enjoyment of the shapes and ideas, so I think maybe there’s not a lot of clues as to when the entries in the series were made, like they don’t have a sense of being from a certain era. Graphic visuals, particularly the kind I make, is oftentimes still images with no time axis like you get with video or music, which in turn makes it possible to instantly convey a feeling or ambience with a single look. That’s one of the main reasons I love graphics. Creating in a vacuum free of other people’s thoughts or hints of the era makes it easier to emphasize this quality of offering something that sparks a change in the viewer’s emotions without any need for deep explanation.
Your work certainly has that “made in a vacuum” quality to it, but at the same time it has a very organic nature to it that no machine could ever produce alone.
Stuff like schematics or product designs can at times gain another dimension of beauty by matching their function. The structure of molecules or particles is at times similar to that of programming, and sometimes city scenery can resemble a circuit board. These things that seem at first glance mechanical or inorganic all possess that organic mystique found in things created by living beings, so it’s only natural that they have a beauty no machine could produce unaided. Maybe you could with mathematics, but what I’m thinking of here is more fundamental...
So if you’re blocking out external influences, does that mean the starting concepts of your creations come from within you?
People often describe ideas as “coming to them,” and I always used to think this was a bunch of nonsense. Lately, though, I’ve started to think there’s something to it. This is partly because my thoughts and the things I know come together in a big, complex knot while on an unconscious level within me, and while I may not be pondering any of it deeply, all of this information is being processed in some corner of my brain. Then, maybe when my mindset or physical condition are right, it all comes together and the solution appears. So that’s what I now think an idea coming to someone is, like maybe there’s a certain timing to it.
What’s that sensation like? Does the idea just suddenly well up?
Good question. Once I begin the creative process, it’s like something starts to take shape. The only problem is that I know it’s a real pain in the butt once I start down that road, so I don’t go there very often. I just know that once that fire gets sparked on my PC or notebook I’m in for trouble. That’s why I’m so careful during those first steps. But once I do actually start, I become completed absorbed, like I’m solving a puzzle saying, “This goes here” or “That should go this way.” Once I’m in the zone I can’t think about anything else.
At what point do you consider a piece you’re working on to be complete?
I don’t ever really consider any of my pieces to be “complete.” It’s more like I put them out while they’re still incomplete because I don’t have any other choice, I guess. I’m always going back to update, add more info, and tweak even finished pieces I’ve shown to the world, so in the end nothing I create is ever really complete. I’ve always made my work in a vacuum that rejects outside thoughts and elements, but perhaps because of my age or the times, lately I’ve been doing collaborations here and there. I’ve found them to be very stimulating and great learning experiences, to the point where I’m considering applying the things I pick up doing them to my own projects.
What exactly do you mean by collaborations?
Well, I don’t often team up with people who make visuals like myself. You could say that my projects with businesses are collaborations, so to speak, and in those instances I pretty much have to incorporate the wishes of the other party into my process. If whoever I’m working with happens to be thinking along the same wavelength as me then we synchronize really well. Usually an original idea of mine will serve as the base for the project, and while it is being reused, it’s also being updated with input from my collaborators. If, when expanding on a piece, it turns out we’re going to be making, say, something three-dimensional, then I’ll sometimes link up with an architect or product designer to do the planning.
You make three-dimensional pieces?
I have several in-progress objects, stone sculptures, and so on that came about after people approached saying they wanted to do some of my artwork in 3D. I made a logo for the publisher Goliga in 2018 that they then had done in 3D to hang on the wall at artbook fairs. They posted it to their Instagram since it generated quite a response, and I think maybe that’s where this all started. Several of my visuals have grown in scale thanks to going three-dimensional, a good example being the logo I did for Senrokuya in 2019. Once the architect firm Upsetters converted it to 3D and actually got it installed, it seemed to generate really positive response.